![]() ![]() The “sword” was made with a tree whose leaves I deleted. I made it with various abstract objects you can place in editing mode and I’m very happy it ended up looking very much like a rabbit. You wind up in a ruined city and wandering around you find a statue. A signpost being pushed aside by a growing tree points you in the correct direction.įollowing this leads to the coolest thing in the level and one of the things that consistently got mentioned. There’s some wrong turns and dead ends here (which was an obnoxious thing for me to do in this level) but the correct path leads to another oasis, in a bit of disrepair compared to the first. An opening in the rocks is marked with a dead body (which shows up on radar when it’s available). So, after following the first sign post you wind up in a ruined city, where you wander around until you follow another sign post. I did a really terrible job communicating to players in this level. People could actually wind up in a featureless part of the desert and just be lost forever. The sign post was okay, but it should have appeared right at the start.Īlso, the sign posts were an okay way to direct the player, but if they didn’t follow the sign post in a straight line they could wind up off course. This made starting this level a real pain. But there was no way for the player to know that this is what they were supposed to do. What you’re supposed to do is wander until you see a clump of trees and then move past them until you see a sign post pointing you in the correct direction. ![]() You start the level in a little oasis and have to figure out where to go from there. Lower difficulties gave you a radar that could help a little bit, but the hardest difficulty hid the radar which made things almost impossible. And I didn’t do a good job of communicating to the player what they should do. People thought this was cool.ĭespite how visually cool this level was there was a lot of bad game design here.įirst, because of the sandstorm it’s hard to see where you’re going. The fog isn’t actually moving, but it still gives a good impression of a sandstorm. I got the “sandstorm” effect by lowering the view distance, altering the lighting, and altering the tint to the “fog”. People enjoyed it even though it’s very badly designed. Postmortem of the Seven Tasks: my mod for Lugaru (Part 2) ![]()
0 Comments
Leave a Reply. |